Ching Shih's captain's cabin is a collaborative project involving our whole 3DCG class along with a few programming students.
The gist was to create a VR experience for an escape room game our college had launched as a research program. Not entirely sure what on, but it's assumed that the project was to gauge how merging two courses to work on one project would go.
Modelled in Maya; textured in Substance Designer and Painter; level build in Unreal Engine 4.
Save for the featured assets, meshes and textures largely authored by emilyfunk3d.artstation.com